The Best Thing About 'Stranger Things' Was the Dungeons & Dragons of It All
And also Steve obviously
Spoilers…
The thing nobody realizes about playing D&D is that the games rarely end.
Apart from the dreaded TPK (total party kill), most games fizzle out well before an appropriately climactic finale. D&D requires time in Costco-sized quantities. A single session might take 2-4 hours. An entire campaign—the militaristic term for a long-running narrative in which characters grow and change while going on epic adventures and implementing cockamamie schemes—takes years to complete. It’s a commitment. Life intervenes.
In all my time spent playing D&D—an accounting that can be made using decades as a unit of measure—I’ve only ever finished 2 campaigns.
They were both in the last week.
The odds of that happening again, or ever, have to rival those of winning the lotto or bullseyeing the Death Star’s exhaust port (with or without a targeting computer). It just does not happen.



